Hi, you have entered my den. Let me introduce myself. My name is Eigen Lenk and I like programming. And playing games. Especially I like making games as I think it's one of the best creative outlets you could ever have - you can draw, compose music, write the code and best of all, see it all take shape on your screen. It's really exciting. On this site you can try out the games I've made, read about what I'm working on and see all sorts of other terribly interesting things. Without further ado, here's some stuff:
Pioneers is an exploration-survival-adventure game set in the 16th century. It's a turn based game with some RPG elements where you lead a party of pioneers each with different professions, skills and attributes. You start out in a town where you first have to assemble your party from the tavern, plan out and buy equipment you need from the supply store and get yourself a ship. Or two. Then by conversing with different people you get quests.
You then start exploring the world and surviving the harsh environment facing diseases, fatigue, bears, wolves, rampant rabbits, snakes, angry beavers, poisonous plants and native tribes, who have never seen a white man and obviously are a bit cautious. You must also find food and water on the way because you can only carry so much. If you come across impenetrable forest, you can cut down the trees to forge path and use the wood to build awesome stuff like a raft or a cabin, if you wish to survive the winter.
More info & development builds
First of all, oh wow! This has been really popular and it's all over the Internet. Huge thanks to everybody who's played it, tweeted abut it or written a small article in your blog/site and let me know how much fun it was. I can't express how much it means to me. What's really great is that people seem to have gotten genuine enjoyment out of it, as "fun" has been the main adjective used to describe the game. That really wasn't designed intentionally, it just sort of happened. The whole thing just sort of happened. Though I thought the idea was very silly (I like silly things) it was the techical side of thing that piqued my interest in the beginning and I honestly thought only a few people would ever play it and perhaps sort of like it. If as a result there've been people who've gotten interested (or re-interested for that matter) in the whole text game thing, then that's a great bonus. I also really like the fact that people say this was more fun than it deserves to or they thought it would be. It just goes to show that sometimes the most simple things are most enjoyable and you don't have to over-design stuff.
For those who haven't played here's a little overview. It's an old-school text game with a twist: it's in fact a multiplayer shooter. You enter commands like 'GO NORTH' and 'TURN EAST' to move about, 'LOOK' to see your surroundings and 'FIRE' to blast your weapon at anyone who dares cross your path. Plus you have some items in your inventory that you can use. That's basically it.
Join the battle!
Here's what I've managed to find about it on the web:
polygon.com, rockpapershotgun.com, eurogamer.net, giantbomb.com, indiegames.com, /r/games, /r/webgames, /r/gaming, kotaku.com, kotaku.com.au, kotaku.com.br, superlevel.de, gizmodo.de, fz.se, bonusweb.idnes.cz, oujevipo.fr, ekstrabladet.dk, polygamia.pl, hookshotinc.com, pcworld.com, thesixthaxis.com, pcgamer.com ... and the list goes on.
You are the guardian of order. You make sure all boxes in the world are just as they're supposed to - neatly in place. And they are, until one day … an unimaginable event takes place and everything gets messed up in the scale of never before seen.
Play through 32 of increasingly intricate levels and see if you can figure out a way to restore the order of boxes. What are you waiting for, the world needs you!
More info & Download
A game about a brave lad named Billy-Bob, who embarks an epic adventure navigating mazes and dodging fireballs to rescue one thing close to his heart, the banjo that was stolen from him by the King. Oh, and save the beautiful princess in the process.
20 levels of tricks, traps and hazards to avoid - this game packs quite a challenge. Also you can compete for the top spot in the scoreboard.
Play in your browser
I'm open for communication. If there's anything you want to tell me, be it good or bad, then you can contact me at all times by sending a lovely scented e-mail to eigen (at) eigen.pri.ee or visiting the Facebook page linked in the bottom of the page. Make sure you Like it!
If you have a project and need an helping hand either with programming, music or graphics even, ask me. I'd love to help. As working life goes, I'm a mobile software developer, specializing in iOS applications. Below are few mobile projects I have done or worked on. As new projects get done, I'll be sure to update this section. You can see my LinkedIn profile here.
First of all, if you take the time to play any of my games, I sincerely thank you. It means a lot to me, you willing to give it a shot and all, because a lot of time and effort has gone into them and it'd be sad if nobody plays them. And that's one way how you can help - if you like the games and think other people would too, spread this website. If you have a blog, you could link it there, or post it on Facebook or tweet about it. Another way you could help support my future game developments, is by donating trough PayPal. Every little helps. Just click the button below.